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Cyverion
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Joined: 21 Feb 2009
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re: Marksmanship Questions

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Spec
Most marks builds are 7/57/7, and have this as a base. That leaves 6 points to spread around. A standard usage of these points could look like this, maxing out improved arcane shot and steady shot. After a hunter reaches a certain level of gear, however, they can squeeze a little more non-moving DPS by swapping the points in improved arcane shot to something else and taking arcane shot out of their rotation.

For hunters who want to use armor penetration instead of agility, typically improved arcane shot will be dropped completely in favor of some points spent in focused aim. That would mean only including arcane shot in your rotation when you have a magic damage buff or are moving.

Glyphs
There are a wide variety of glyphs that can be used, however some are clearly best in class. On that list are:
-glyph of serpent sting
-glyph of chimera shot

The others that are popular are aimed shot, steady shot, hunter's mark (if you drew the short straw), kill shot, and sometime the hawk (if you're below the haste cap).

For minor glyphs, the only two that have an effect on raiding are mend pet and feign death.

Rotation
If you're the hunter who had to take improved hunter's mark and/or the hunter's mark glyph, make sure it's on the target before the fight starts. Be aware that non-improved marks overwrite improved marks (as of 3.1). Coordinate with your fellow hunters to ensure that they don't overwrite your marks.

Open with serpent sting, then kill shot > chimera shot > aimed shot > arcane shot > steady shot. Chimera shot will refresh your sting, so only ever cast another serpent sting if the first one falls off or you change targets.

Chimera shot is a subject of many questions- the way it works is simple. It does nature damage, of which a large portion is based on your serpent sting. It is not based on the amount of damage done by the sting so far, but on the amount of damage the sting would do over it's natural life span. That's why the glyph of serpent sting is the most DPS- by increasing the duration of your serpent sting from 5 ticks to 7, you increase the serpent sting portion of the chimera shot damage by 40%.

Armor penetration
Armor pen has been shown to generate some enormous numbers on the spreadsheet. This is because it scales exponentially, and the DPS per itemization point will go up as you get more. If you are trying to build an armor penetration setup, you will need an armor penetration trinket such as the mjolnir runestone or the grim toll. Your passive armor pen (without the proc) should not exceed 566 if you have the runestone or 619 if you have the grim toll. Any more than that, and your trinket procs will raise you past the hard armor penetration cap. This setup will change your spec and rotation. Your spec should reflect the fact that you no longer cast arcane shot while standing still.

Be aware that while building an armor penetration setup will have a higher maximum DPS in ideal (Patchwerk type) circumstances, armor penetration only increases auto-shot, steady shot, aimed shot, and kill shot damage. Having to move will cost you auto-shot and steady shot damage, which is a large portion of your DPS. One tactic that can mitigate some of this is to stutter your run when you have to move, letting go of the run key for just long enough that an auto-shot goes off.


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